Este filterscript foi criado no intuito de ajudar aos admins a se locomoverem mais rápido pelo mapa, você deverá ter a include mapandreas.inc para utilizar este FS.
Código:
#include <a_samp>
#include mapandreas
#if defined FILTERSCRIPT
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" Sistema de teleporte by: Gabriel");
print("--------------------------------------\n");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
#else
main()
{
print("\n----------------------------------");
print(" Sistema de teleporte by: Gabriel");
print("----------------------------------\n");
}
#endif
public OnPlayerConnect(playerid)
{
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerDeath(playerid, killerid, reason)
{
return 1;
}
public OnVehicleSpawn(vehicleid)
{
return 1;
}
public OnVehicleDeath(vehicleid, killerid)
{
return 1;
}
public OnPlayerText(playerid, text[])
{
return 1;
}
public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
return 1;
}
public OnPlayerExitVehicle(playerid, vehicleid)
{
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
return 1;
}
public OnPlayerEnterRaceCheckpoint(playerid)
{
return 1;
}
public OnPlayerLeaveRaceCheckpoint(playerid)
{
return 1;
}
public OnRconCommand(cmd[])
{
return 1;
}
public OnPlayerRequestSpawn(playerid)
{
return 1;
}
public OnObjectMoved(objectid)
{
return 1;
}
public OnPlayerObjectMoved(playerid, objectid)
{
return 1;
}
public OnPlayerPickUpPickup(playerid, pickupid)
{
return 1;
}
public OnVehicleMod(playerid, vehicleid, componentid)
{
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
return 1;
}
public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
return 1;
}
public OnPlayerSelectedMenuRow(playerid, row)
{
return 1;
}
public OnPlayerExitedMenu(playerid)
{
return 1;
}
public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
return 1;
}
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
return 1;
}
public OnRconLoginAttempt(ip[], password[], success)
{
return 1;
}
public OnPlayerUpdate(playerid)
{
return 1;
}
public OnPlayerStreamIn(playerid, forplayerid)
{
return 1;
}
public OnPlayerStreamOut(playerid, forplayerid)
{
return 1;
}
public OnVehicleStreamIn(vehicleid, forplayerid)
{
return 1;
}
public OnVehicleStreamOut(vehicleid, forplayerid)
{
return 1;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(dialogid == 1)
{
if(!response)return SendClientMessage(playerid, -1, "Você não quis ir ao local que marcou no mapa.");
if(IsPlayerAdmin(playerid))
{
SetPlayerPos(playerid, GetPVarFloat(playerid, "FindX"), GetPVarFloat(playerid, "FindY"), GetPVarFloat(playerid, "FindZ")+4);
SendClientMessage(playerid, -1, "Você foi ao local que marcou no mapa.");
}
return true;
}
return 1;
}
public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
return 1;
}
public OnPlayerClickMap(playerid, Float:fX, Float:fY, Float:fZ)
{
if(IsPlayerAdmin(playerid))
{
MapAndreas_FindZ_For2DCoord(fX,fY,fZ);
SetPVarFloat(playerid, "FindX", fX);
SetPVarFloat(playerid, "FindY", fY);
SetPVarFloat(playerid, "FindZ", fZ);
ShowPlayerDialog(playerid, 1, DIALOG_STYLE_MSGBOX, "Teleporte Mapa", "Você deseja ir ao local que você marcou no mapa?", #Sim, #Não);
}
return 1;
}
1 Comments:
Write Commentscomo funciona?
Reply